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(using scientific instrument)

  • 1 instrument

    'instrəmənt
    1) (a tool, especially if used for delicate scientific or medical work: medical/surgical/mathematical instruments.) instrument, redskap
    2) ((also musical instrument) an apparatus for producing musical sounds: He can play the piano, violin and several other instruments.) (musikk)instrument
    - instrumentalist
    instrument
    --------
    middel
    --------
    verktøy
    I
    subst. \/ˈɪnstrʊmənt\/, \/ˈɪnstrəmənt\/
    1) instrument, apparat, middel, verktøy, redskap (også overført)
    avoid using instruments of force!
    2) hjelpemiddel
    3) ( musikk) instrument
    4) ( jus) dokument
    be the instrument of være medvirkende\/medskyldig i
    være skyldig i, være årsak til
    instrument landing system ( luftfart) instrumentlandingssystem
    II
    verb \/ˈɪnstrʊment\/
    instrumentere

    English-Norwegian dictionary > instrument

  • 2 variation

    variation [‚veərɪ'eɪʃən]
    (a) (change, modification) variation f, modification f;
    variations in temperature variations fpl ou changements mpl de température;
    the level of demand is subject to considerable variation le niveau de la demande peut varier considérablement;
    (b) Music variation f;
    theme and variations thème m et variations fpl
    (c) (different version) variation f;
    another variation on the same theme une autre variation sur le même thème;
    the different legends are variations of the same basic story ces différentes légendes sont des variantes de la même histoire originelle
    (d) Biology variation f
    ►► Insurance variation of risk modification f de risque

    Un panorama unique de l'anglais et du français > variation

  • 3 Paul, Robert William

    [br]
    b. 3 October 1869 Highbury, London, England
    d. 28 March 1943 London, England
    [br]
    English scientific instrument maker, inventor of the Unipivot electrical measuring instrument, and pioneer of cinematography.
    [br]
    Paul was educated at the City of London School and Finsbury Technical College. He worked first for a short time in the Bell Telephone Works in Antwerp, Belgium, and then in the electrical instrument shop of Elliott Brothers in the Strand until 1891, when he opened an instrument-making business at 44 Hatton Garden, London. He specialized in the design and manufacture of electrical instruments, including the Ayrton Mather galvanometer. In 1902, with a purpose-built factory, he began large batch production of his instruments. He also opened a factory in New York, where uncalibrated instruments from England were calibrated for American customers. In 1903 Paul introduced the Unipivot galvanometer, in which the coil was supported at the centre of gravity of the moving system on a single pivot. The pivotal friction was less than in a conventional instrument and could be used without accurate levelling, the sensitivity being far beyond that of any pivoted galvanometer then in existence.
    In 1894 Paul was asked by two entrepreneurs to make copies of Edison's kinetoscope, the pioneering peep-show moving-picture viewer, which had just arrived in London. Discovering that Edison had omitted to patent the machine in England, and observing that there was considerable demand for the machine from show-people, he began production, making six before the end of the year. Altogether, he made about sixty-six units, some of which were exported. Although Edison's machine was not patented, his films were certainly copyrighted, so Paul now needed a cinematographic camera to make new subjects for his customers. Early in 1895 he came into contact with Birt Acres, who was also working on the design of a movie camera. Acres's design was somewhat impractical, but Paul constructed a working model with which Acres filmed the Oxford and Cambridge Boat Race on 30 March, and the Derby at Epsom on 29 May. Paul was unhappy with the inefficient design, and developed a new intermittent mechanism based on the principle of the Maltese cross. Despite having signed a ten-year agreement with Paul, Acres split with him on 12 July 1895, after having unilaterally patented their original camera design on 27 May. By the early weeks of 1896, Paul had developed a projector mechanism that also used the Maltese cross and which he demonstrated at the Finsbury Technical College on 20 February 1896. His Theatrograph was intended for sale, and was shown in a number of venues in London during March, notably at the Alhambra Theatre in Leicester Square. There the renamed Animatographe was used to show, among other subjects, the Derby of 1896, which was won by the Prince of Wales's horse "Persimmon" and the film of which was shown the next day to enthusiastic crowds. The production of films turned out to be quite profitable: in the first year of the business, from March 1896, Paul made a net profit of £12,838 on a capital outlay of about £1,000. By the end of the year there were at least five shows running in London that were using Paul's projectors and screening films made by him or his staff.
    Paul played a major part in establishing the film business in England through his readiness to sell apparatus at a time when most of his rivals reserved their equipment for sole exploitation. He went on to become a leading producer of films, specializing in trick effects, many of which he pioneered. He was affectionately known in the trade as "Daddy Paul", truly considered to be the "father" of the British film industry. He continued to appreciate fully the possibilities of cinematography for scientific work, and in collaboration with Professor Silvanus P.Thompson films were made to illustrate various phenomena to students.
    Paul ended his involvement with film making in 1910 to concentrate on his instrument business; on his retirement in 1920, this was amalgamated with the Cambridge Instrument Company. In his will he left shares valued at over £100,000 to form the R.W.Paul Instrument Fund, to be administered by the Institution of Electrical Engineers, of which he had been a member since 1887. The fund was to provide instruments of an unusual nature to assist physical research.
    [br]
    Principal Honours and Distinctions
    Fellow of the Physical Society 1920. Institution of Electrical Engineers Duddell Medal 1938.
    Bibliography
    17 March 1903, British patent no. 6,113 (the Unipivot instrument).
    1931, "Some electrical instruments at the Faraday Centenary Exhibition 1931", Journal of Scientific Instruments 8:337–48.
    Further Reading
    Obituary, 1943, Journal of the Institution of Electrical Engineers 90(1):540–1. P.Dunsheath, 1962, A History of Electrical Engineering, London: Faber \& Faber, pp.
    308–9 (for a brief account of the Unipivot instrument).
    John Barnes, 1976, The Beginnings of Cinema in Britain, London. Brian Coe, 1981, The History of Movie Photography, London.
    BC / GW

    Biographical history of technology > Paul, Robert William

  • 4 Tainter, Charles Sumner

    SUBJECT AREA: Recording
    [br]
    b. 1854
    d. 1940
    [br]
    American scientific instrument maker, co-developer of practical cylinder recording.
    [br]
    He manufactured "philosophical devices" in Cambridge, Massachusetts, and was approached by Alexander Graham Bell in connection with the construction of toys using sound recordings. A more formal co-operation was agreed, and after Bell's receipt of the French Volta prize in 1880 he financed the Volta Laboratory Association in Washington, DC. He founded this in 1881 together with a cousin and Tainter to develop a practical sound-recording and -reproducing system. Another area that was developed was the transmission of sound by means of modulated light and reception via a selenium cell.
    The advances in sound recording and reproduction were very positive, and T.A. Edison was approached in mid-1885 in order to establish co-operation in the further development of a cylinder instrument. In early 1886 the Volta Graphophone Company was incorporated in Virginia, and an experimental laboratory was established in Washington, DC. The investors were connected with the secretarial services at the House of Representatives and needed the development for increasing efficiency in debate reporting. In mid-1887 Edison, against the advice of his collaborators, declined co-operation and went ahead on his own. There is no doubt that Tainter's skill in developing functional equipment and the speed with which he was able to work in the crucial years provoked other developments in the field, in particular the perfection of the Edison phonograph and the development of the disc record by Berliner.
    [br]
    Bibliography
    Tainter's patents were numerous; those on sound recording were the most important, because they incorporated so many fundamental ideas, and included US patent no. 341, 214 (with C.A.Bell), and US patent no. 375, 579 (a complete dictation outfit).
    Further Reading
    V.K.Chew, 1981, Talking Machines, London: Science Museum and HMSO, pp. 9–12 (provides a good overview, not only of Tainter's contribution, but also of early sound recording and reproduction).
    GB-N

    Biographical history of technology > Tainter, Charles Sumner

  • 5 Computers

       The brain has been compared to a digital computer because the neuron, like a switch or valve, either does or does not complete a circuit. But at that point the similarity ends. The switch in the digital computer is constant in its effect, and its effect is large in proportion to the total output of the machine. The effect produced by the neuron varies with its recovery from [the] refractory phase and with its metabolic state. The number of neurons involved in any action runs into millions so that the influence of any one is negligible.... Any cell in the system can be dispensed with.... The brain is an analogical machine, not digital. Analysis of the integrative activities will probably have to be in statistical terms. (Lashley, quoted in Beach, Hebb, Morgan & Nissen, 1960, p. 539)
       It is essential to realize that a computer is not a mere "number cruncher," or supercalculating arithmetic machine, although this is how computers are commonly regarded by people having no familiarity with artificial intelligence. Computers do not crunch numbers; they manipulate symbols.... Digital computers originally developed with mathematical problems in mind, are in fact general purpose symbol manipulating machines....
       The terms "computer" and "computation" are themselves unfortunate, in view of their misleading arithmetical connotations. The definition of artificial intelligence previously cited-"the study of intelligence as computation"-does not imply that intelligence is really counting. Intelligence may be defined as the ability creatively to manipulate symbols, or process information, given the requirements of the task in hand. (Boden, 1981, pp. 15, 16-17)
       The task is to get computers to explain things to themselves, to ask questions about their experiences so as to cause those explanations to be forthcoming, and to be creative in coming up with explanations that have not been previously available. (Schank, 1986, p. 19)
       In What Computers Can't Do, written in 1969 (2nd edition, 1972), the main objection to AI was the impossibility of using rules to select only those facts about the real world that were relevant in a given situation. The "Introduction" to the paperback edition of the book, published by Harper & Row in 1979, pointed out further that no one had the slightest idea how to represent the common sense understanding possessed even by a four-year-old. (Dreyfus & Dreyfus, 1986, p. 102)
       A popular myth says that the invention of the computer diminishes our sense of ourselves, because it shows that rational thought is not special to human beings, but can be carried on by a mere machine. It is a short stop from there to the conclusion that intelligence is mechanical, which many people find to be an affront to all that is most precious and singular about their humanness.
       In fact, the computer, early in its career, was not an instrument of the philistines, but a humanizing influence. It helped to revive an idea that had fallen into disrepute: the idea that the mind is real, that it has an inner structure and a complex organization, and can be understood in scientific terms. For some three decades, until the 1940s, American psychology had lain in the grip of the ice age of behaviorism, which was antimental through and through. During these years, extreme behaviorists banished the study of thought from their agenda. Mind and consciousness, thinking, imagining, planning, solving problems, were dismissed as worthless for anything except speculation. Only the external aspects of behavior, the surface manifestations, were grist for the scientist's mill, because only they could be observed and measured....
       It is one of the surprising gifts of the computer in the history of ideas that it played a part in giving back to psychology what it had lost, which was nothing less than the mind itself. In particular, there was a revival of interest in how the mind represents the world internally to itself, by means of knowledge structures such as ideas, symbols, images, and inner narratives, all of which had been consigned to the realm of mysticism. (Campbell, 1989, p. 10)
       [Our artifacts] only have meaning because we give it to them; their intentionality, like that of smoke signals and writing, is essentially borrowed, hence derivative. To put it bluntly: computers themselves don't mean anything by their tokens (any more than books do)-they only mean what we say they do. Genuine understanding, on the other hand, is intentional "in its own right" and not derivatively from something else. (Haugeland, 1981a, pp. 32-33)
       he debate over the possibility of computer thought will never be won or lost; it will simply cease to be of interest, like the previous debate over man as a clockwork mechanism. (Bolter, 1984, p. 190)
       t takes us a long time to emotionally digest a new idea. The computer is too big a step, and too recently made, for us to quickly recover our balance and gauge its potential. It's an enormous accelerator, perhaps the greatest one since the plow, twelve thousand years ago. As an intelligence amplifier, it speeds up everything-including itself-and it continually improves because its heart is information or, more plainly, ideas. We can no more calculate its consequences than Babbage could have foreseen antibiotics, the Pill, or space stations.
       Further, the effects of those ideas are rapidly compounding, because a computer design is itself just a set of ideas. As we get better at manipulating ideas by building ever better computers, we get better at building even better computers-it's an ever-escalating upward spiral. The early nineteenth century, when the computer's story began, is already so far back that it may as well be the Stone Age. (Rawlins, 1997, p. 19)
       According to weak AI, the principle value of the computer in the study of the mind is that it gives us a very powerful tool. For example, it enables us to formulate and test hypotheses in a more rigorous and precise fashion than before. But according to strong AI the computer is not merely a tool in the study of the mind; rather the appropriately programmed computer really is a mind in the sense that computers given the right programs can be literally said to understand and have other cognitive states. And according to strong AI, because the programmed computer has cognitive states, the programs are not mere tools that enable us to test psychological explanations; rather, the programs are themselves the explanations. (Searle, 1981b, p. 353)
       What makes people smarter than machines? They certainly are not quicker or more precise. Yet people are far better at perceiving objects in natural scenes and noting their relations, at understanding language and retrieving contextually appropriate information from memory, at making plans and carrying out contextually appropriate actions, and at a wide range of other natural cognitive tasks. People are also far better at learning to do these things more accurately and fluently through processing experience.
       What is the basis for these differences? One answer, perhaps the classic one we might expect from artificial intelligence, is "software." If we only had the right computer program, the argument goes, we might be able to capture the fluidity and adaptability of human information processing. Certainly this answer is partially correct. There have been great breakthroughs in our understanding of cognition as a result of the development of expressive high-level computer languages and powerful algorithms. However, we do not think that software is the whole story.
       In our view, people are smarter than today's computers because the brain employs a basic computational architecture that is more suited to deal with a central aspect of the natural information processing tasks that people are so good at.... hese tasks generally require the simultaneous consideration of many pieces of information or constraints. Each constraint may be imperfectly specified and ambiguous, yet each can play a potentially decisive role in determining the outcome of processing. (McClelland, Rumelhart & Hinton, 1986, pp. 3-4)

    Historical dictionary of quotations in cognitive science > Computers

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